The patch notes for NetEase Games’ Marvel Rivals Season 1‘s January 10 update have made their way online. Accordingly, fans are wondering what is included in them.
Here are the Marvel Rivals Season 1 update patch notes explored.
New Marvel Rivals Season 1 update patch notes
The following Marvel Rivals Season 1 patch notes include multiple adjustments to the character roster and class, as per the official website:
Vanguard Class patch notes
Captain America:
Enhanced survivability, which would allow more frequent combat exit and entry:
- Base health increased from 650 to 675
- Liberty rush cooldown was reduced from 12 to 10 seconds; the delay time for shield restoration after Living Legend was decreased from 3 to 2 seconds.
- Energy cost for Freedom Charge (Ultimate ability) release reduced from 3400 to 3100. Additional health provided per second to self has been reduced from 110 to 100.
Doctor Strange:
Reduced threat range and increased defense window:
- Add damage falloff to Maelstrom of Madness and Gamma Maelstrom. Starting at 5 meters and reducing to 70% at 8 meters.
- Slightly decrease the shield value recovery rate after releasing Shield of the Seraphim from 80/s to 70/s.
Thor:
The God of Thunder could use some slightly increased survivability and improved the success rate to his ultimate ability.
- Increase base health from 500 to 525.
- Added immunity to control effects during God of Thunder (ultimate ability).
Hulk:
Upon entering the battlefield, Dr. Banner has been dominant, but some decreased sustained combat capability will bring him more in line with other Vanguards.
- Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200.
Venom:
With increased survivability and the threat of his ultimate ability, the symbiote menace will strike fear into the backlines of all enemy teams.
- Increase the Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2.
- Increase the base damage of Feast of the Abyss (ultimate ability) from 40 to 50.
Duelist Class patch notes
Black Panther
We’re slightly decreasing T’Challa’s combat survivability.
- Reduce the additional health provided to self after refreshing Vibranium Marks with Spirit Rend from 40 to 30, and the upper limit of additional health provided from 120 to 75.
Black Widow
Natasha was very much in need of optimization when evaluating the release experience of her abilities, as well as a slight increase to the threat of her ultimate ability,
- Increase the range of the first effect of Edge Dancer from a 3-meter radius to a 5-meter radius.
- Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s.
- Reduce the time required for Electro-Plasma Explosion (ultimate ability) to reach maximum power from 1s to 0.6s.
Hawkeye
We’ll be decreasing the medium-long range damage capability, reducing the threatening combat radius, and slightly improving the close combat resistance for the avenging archer.
- Slightly reduce the spread angle between every two Blast Arrows.
- Reduce the triggering distance of the passive ability Archer’s Focus from 60 meters to 40 meters. Reduce the maximum additional damage of the passive from 80 to 70.
Hela:
The Goddess of Death has been a menace, and we’ll slightly decrease her combat strength.
- Reduce base health from 275 to 250.
Magik:
The Queen of Limbo needed an increase in her threat after unleashing her ultimate ability.
- Increase Umbral Incursion damage in Darkchild form from 115 to 135.
Moon Knight:
The Hand of Khonshu will receive a slight increase in the threat of his ultimate ability.
- Increase the number of talons generated by Hand of Khonshu (ultimate ability) from 10 to 14.
- Increase the explosion radius of each talon from 4 meters to 5 meters.
Namor:
We’re optimizing the throwing feel of Namor’s eggs!
- Adjust the throwing feel of Monstro Spawn and Frozen Spawn. Now, Namor can more accurately throw them to the desired location.
Psylocke:
We’ll be providing more options for other heroes to counter the demon slayer’s ultimate.
- Now Dance of the Butterfly (ultimate ability) will check for barriers (including Magneto’s Metal Bulwark, Hulk’s Indestructible Guard, etc.).
The Punisher:
We’re slightly increasing the damage capability of Frank’s weapons.
- Slightly reduce the spread of Deliverance and Adjudication.
Scarlet Witch:
We’re Increasing Wanda’s combat strength when facing Duelists or Strategists.
- Increase Chaos Control’s fixed damage from 50/s to 60/s.
- Reduce the percentage damage per second from 5% to 3%.
- Increase Chthonian Burst’s projectile damage from 30 to 35.
Storm:
The Weather Witch needed an overall increase in her damage capability; we’re also optimizing the feel of her left-click projectile and the release experience of her ultimate ability.
- Increase Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55.
- Increase Bolt Rush damage from 70 to 80.
- After releasing Omega Hurricane (ultimate ability), the bonus health provided for herself will be increased from 350 to 450. Moreover, following its conclusion, the extra health will no longer vanish instantly but will instead diminish at a rate of 100 per second.
Squirrel Girl:
We’re increasing the threat of Doreen and her furry friends in their ultimate ability.
- Addition of a new effect to the Unbeatable Squirrel Tsunami (ultimate ability): the squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly.
- Reduce the squirrel tsunami health from 600 to 300.
Winter Soldier:
We’ll be adjusting Bucky by decreasing his long-range combat strength and increasing his survivability in medium-close range combat.
- Increase the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40.
- Increase Roterstern’s projectile damage from 70 to 75.
- Reduce the area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 60%.
- Increase base health from 250 to 275.
Wolverine:
Logan will receive an increase to basic combat strength but a slight decrease to the additional survivability after activating Undying Animal.
- Increase base health from 300 to 350.
- Reduce the damage reduction ratio provided by Undying Animal from 50% to 40%.
Strategist Class patch notes
Cloak and Dagger
Ty and Tandy will receive an increase in their healing capability and an expansion to the coverage area of their ultimate ability.
- Reduce Dagger Storm cooldown from 15s to 12s.
- Increase the number of dashes in Eternal Bond (ultimate ability) from 3 to 4.
Jeff the Land Shark
We’ll adjust the range for his ultimate ability to better fit the warning marker. In addition, we’ll also be increasing his healing capability.
- Adjust It’s Jeff! (ultimate ability) range from a 10m sphere to a 10m radius, 5m high cylindrical spell field.
- Increase the healing of Joyful Splash from 140/s to 150/s.
Luna Snow
While we’ve enjoyed her dropping the bass, we’ve made adjustments to Luna’s ultimate ability to prevent players from abusing its healing capabilities.
- Increase the interval for switching between healing and damage in Fate of Both Worlds from 0.1s to 0.5s.
Mantis
We’ll be making Mantis a bit less fleet-footed, reducing her roaming support capability.
- Reduce Nature’s Favor (passive) movement boost from 2.5m/s to 1.5m/s.
Rocket Raccoon
Rocket could use an enhancement to his healing capability.
- Increase the healing of Repair Mode from 60 per/s to 70 per/s.
Team- Up abilities patch notes
Team Up abilities have also received several adjustments in the Marvel Rivals Season 1 patch notes:
- Hawkeye – Black Widow: To further tone down Hawkeye’s oppression, we’ ll be reducing his seasonal buff.
- Reduce Hawkeye’s season bonus from 20% to 15%.
- Hela – Thor – Loki: Much like Hawkeye, Hela’s overwhelming power will be slightly reduced.
- Reduce Hela’s season bonus from 20% to 15%.
- Luna Snow – Namor: We’ll be increasing the threat of Namor’s Frozen Spawn.
- Increase Frozen Spawn damage from 25 to 27.
- Increase Frozen Spawn slowing effect applied to hit enemies from 25% to 30%.
- Increase berserk state Frozen Spawn damage from 16 to 18.
- Rocket Raccoon – The Punisher – Winter Soldier: One of Rocket’s best tools will be available more often!
- Reduce the cooldown of Ammo Invention from 45s to 40s.
- Scarlet Witch – Magneto: A bit underwhelming, the damage capability of this father-daughter Team-Up ability will be enhanced.
- Increase Metallic Fusion projectile damage from 55 to 60.
- Increase Metallic Fusion spell field damage from 30 to 35.
- Thor – Storm – Captain America: We’ll be enhancing the damage capability of Storm’s side of this Team-Up ability.
- Reduce the cooldown of Charged Gale from 20s to 15s.
- Increase the damage of Charged Gale from 50 to 55.